Source | elearningindustry.com | Edward Roesch
The Impact Of Gamification And Social Networking On Learning
Social media and learning video games have had a huge impact on our society, and it’s not surprising that they have made their way into other aspects of our lives, including the workplace and education.
What Is Gamification?
Gamification is using the standard elements of game playing (badges, levels, leaderboards) and applying it to other areas or activities like learning and training. It can also be used in the real world to encourage engagement with a customer, for example, in a marketing setting. Gamification improves the way learning takes place by immersing the experience of the user into an activity that is seen as fun or enjoyable. But the major benefit of gamification is that it can foster engagement and spur motivation to learn.
Gamification In Learning
Gamification in learning operates under the assumption that the kind of engagement gamers get, can be used in the educational realm by facilitating learning and influencing students behavior. Gamification in learning may heighten the processing of the brain of new information by using audio-visual elements, with small bites of information displayed in short time frames and in a repetitive pattern. For example, in the eLearning arena, gamification is a useful tool because today’s students learn differently in comparison to students of the past. Research shows that it is difficult to hold a student’s attention the way that teachers used to. That is why gamification is being used more and more as a credible learning tool for this and future generations.
Elements Of Gamification
It is important to understand what parts of gamification are used to enhance learning. Here are some examples:
- Students get immediate feedback from their actions and as “players”, they are in control.
- “Scaffolded learning” can be used by using challenges that increase the difficulty throughout the lesson.
- Students can show mastery by achieving higher levels based on their learning.
- Progress indicators are used (points, badges, and leaderboards).
- Learning is coupled with a social connection that encourages social learning.