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Systems Theory In People Analytics – Or: The Joys Of Open World Gaming

By |  Peter Romero | Andreas Kyprianou

Introduction 

The Uncharted series of games is incredible. Great story, well written characters, intense action scenes and powerful emotional payoffs. The Zelda series of games is also incredible – powerful stories, brilliant set of characters, amazing action scenes and strong emotional connections. What is the main difference between these games? Uncharted is a linear story experience- sort of like reading a book. There is a specific order of events and encounters, with a beginning, a middle, and an end and you have little freedom around how you experience the story. Zelda is the exact opposite. It is an open world game, meaning that you have full freedom around your actions and the story develops as dictated by your actions or explorations. Both offer a very different type of experience, with some gamers swearing by open world games while others love experiencing a more structured approach to their gaming.   

What does this have to do with Systems? In the first article of our Systems series, we presented Systems Thinking tools. That was more aligned with the uncharted experience above – we set the scene, introduced some clear examples and gave you various tools to work with, implying that if you apply these to your People Analytics projects, there will be a neat resolution at the end. Though this provides you with a solid foundation, you will not be surprised to hear that there’s much more to Systems than this – after all, we finished the article by advising you to ‘trust in the chaos’.  

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